Hello. This is a second pack of my old sources for your enjoyment. This time it's a few bitmap effects. They are as follows: -draw routine from 1992 This is my old hires line routine. It works on standard 16x16 char field. In the contemporary world it's nothing special, but in '92 it was the fastest routine around (checked :0). The setup code is kind of long and could use a little speed and clean up. Also the inner loop is not state-of-the-art anymore, but: 1. this stuff actualy works (was used here and there in the past) 2. may be a good starting point for someone who wishes to use/improve it. Just credit me if you'll learn something from it. -multicolor plot routine As simple as that. Figure how it works for yourself. -shade plot and bobs routine This is a shade bobs routine. It works on a 7 color screen (one multicolor bitmap layer and one sprites layer) and gives you that famous "shade plot/bob" effect. The shade bob routine is highly unoptimized one as it uses the plot routine to do the job, but it's just a fast party code done in Tarnow at Esm/Antia party (party place is not what you can call a optimum for coding) -hires bitmap bender This routine takes a hires bitmap and a sinus wave (256 bytes) and waves the bitmap up'n'down as the sinus wave goes. It was used to calculate images for my dypp part in "Obornik". Hope it can save you some work someday. -multicolor fade tab calculator calculates fade tabs to make the multicolor picture fade from black to normal colors or anything else (uses variable color table). That tables can be later used for realtime bitmaps fading in and out. -fill, clear and draw rotuines generator. This program generates the mentioned routines. All are for multicolor 16x16 chars windows EOR filled vector graphics. Hope you can figure out how it works and so on. OK, that's it for this pack. Sorry for lack of comments in the sources (or for polish ones) but you know: good coders don't need comments ;). Brush/Elysium'99 -GNU generation